Job Opening: 3D Combat Animator (for Mobile Games)
Studio: Culture Mill
Location: San Francisco, USA
Job Type: Remote
Job Responsibilities:
- Quickly learn an existing AAA game animation system and pipeline.
- Build and maintain animation control rigs for PC & NPC models.
- Create unified skeletons with animation retargeting in mind.
- Create animation pipeline tools for skinning, rigging, export/import of assets, etc.
- Train external animators in pipeline, tools, and anything else surrounding the implementation of animation assets into the game engine.
- Integration of animation assets into the game engine.
- Strong character animation skills with an ability to keyframe realistic, and exaggerated human motion.
Qualifications & Skills:
- Professional experience as an Animator on a shipped mobile title
- Must have worked with outsourcers, provided feedback, integrated outsource animations into the project on delivery
- Excellent knowledge of Unity Engine, Maya, and Motion Builder
- Excellent knowledge of Human Anatomy
- Able to write technical documentation
Softwares:
- Maya
- Unity Engine
- Motion Builder
Apply: Send your CV to info@culturemillrecruiting.com