Studio: Seismic Squirrel
Job Opening: 3D Modeler
Location: United States of America
Type: Freelance
Responsibilities:
- Model high poly hard surface assets, like vehicles, props, weapons, buildings, and other environmental objects.
- Create low poly assets optimized for game engine use, specifically Unity (though experience using Unity is not required).
- UV Map and Texture 3D assets.
- Work with the production team to estimate timelines and schedules, setting goals for both short and long-term planning.
Qualifications & Skills:
- 5+ years of experience production modeling for videogame development with at least one shipped game in a Modeler role through the full lifecycle of game development.
- A portfolio which demonstrates excellent modeling sensibilities and ability for a range of environmental styles.
- Must be able to work within an established art style and deliver clear and concise production art.
- Possess a strong understanding of visual design principles.
- Hands-on experience integrating 3D models and troubleshooting 3D model issues in Unity.
- Can adapt quickly to change, seeking solutions which leverage work already done to mitigate disruptions to production.
- Strong self-discipline, a motivated, a self-starter with a drive for excellence.
- Organized and detail-oriented, yet able to work fast and loose when needed.
- Courteous and patient, able to give and receive constructive and inspirational feedback.
- Able to work effectively with people having a variety of personalities and backgrounds.
- Excellent problem-solving skills, resourceful, able to simplify complex problems.
- Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.
- Able to work remotely using various collaboration tools.
- Strong written, visual, and verbal English language communication and presentation skills.
- A passion for the videogame industry and a desire to grow within it.
- Proficient in 3D modeling software, although which specific tool is unimportant (e.g. Maya, 3ds Max, Blender, etc.).
- Proficient in UV Mapping and Texturing in a PBR environment.
- Proficient in visual graphics tools: Adobe or Corel.
- Proficient in Microsoft Word, Excel, and Visio.
- Passion to learn new tools and technologies.
- Authorized to work in USA. H1B transfers and sponsorship are not available.
Apply for the Job Online: To apply, visit https://seismicsquirrel.bamboohr.com/jobs/view.php?id=32