Studio: Blur Studio
Job Opening: Unreal Engine Tech Artist
Location: Culver City, California, US
Type: Full-Time
Qualifications & Skills:
- Strong background as a CG Generalist
- Pipeline Development experience
- Previous work experience in one of the following focus areas: shading, lighting, procedural creation, scripts/pipeline work, optimization, and VFX-Strong prototyping skills.
- Experience creating blueprints, developing tools, automating tasks, working with shaders, and all post-process materials in Unreal Engine
- Ability to develop clear and concise content guidelines and workflows to ensure best practices among the Unreal Engine team
- Thorough understanding of how to optimize scenes by reducing scene complexity, analyzing content using profiling tools and/or spreadsheets, adjusting project graphics settings, and/or negotiating between art/code to find the best compromises
- Knowledge of data smith exporting /importing workflow.-Solid understanding of trigonometry and vector math
- Experience with programming languages such as Python and C++
- Ability to talk to programmers, artists, producers, and designers and explain technical issues in a clear and approachable manner.
Apply for the Job Online: To apply, visit https://jobs.lever.co/blur/0469a4bd-d103-480f-acc2-6ce5bceb2529/apply