Studio: DNABLOCK
Job Opening: Character Rigger
Location: United States of America
Type: Full-Time
Responsibilities:
- Build, test and maintain body and face rigs, skinning and secondary motion setups for a variety of 3D assets.
- Use proprietary systems to create and export constraints, custom deformers, secondary motion etc to the game engine.
- Work with other Technical Artists to improve workflows and tools used internally by the Rigging Team and potentially other departments such as Character Art and Animation.
- Write documentation for pipelines/tools created.
- Staying current with the latest technologies/research ongoing in the field to help keep our dynamic art visuals at the cutting-edge regarding motion and deformation.
Qualifications & Skills:
- A relevant degree or professional experience in the game industry as a Character Rigger, Technical Animator, or similar/related position.
- A demo reel and online portfolio that demonstrates skills in creating motion controls for animation, complex deformation, and skinning of the body and face of characters and creatures.
- Knowledge of Unreal Engine
- Strong working knowledge of Maya
- Other Skills
- 2-3+ years experience in creating animation control rigs and skinning characters in games/TV/film/VFX.
- Strong understanding of anatomy.
- Strong coding/scripting skills in Python, Mel or Maxscript (candidate may be asked to complete a test).
- Strong problem-solving skills and ability to think outside the box.
- Strong communication, self-management, and organizational skills.
- Effective time management skills to meet deadlines and milestones
Apply for the Job Online: To apply, email your application with all required documents to jobs@dnablock.com