Character rigger required at DNABLOCK Studio

Character rigger required at DNABLOCK Studio

Studio: DNABLOCK

Job Opening: Character Rigger

Location: United States of America

Type: Full-Time

Responsibilities:

  • Build, test and maintain body and face rigs, skinning and secondary motion setups for a variety of 3D assets.
  • Use proprietary systems to create and export constraints, custom deformers, secondary motion etc to the game engine.
  • Work with other Technical Artists to improve workflows and tools used internally by the Rigging Team and potentially other departments such as Character Art and Animation.
  • Write documentation for pipelines/tools created.
  • Staying current with the latest technologies/research ongoing in the field to help keep our dynamic art visuals at the cutting-edge regarding motion and deformation.

Qualifications & Skills:

  • A relevant degree or professional experience in the game industry as a Character Rigger, Technical Animator, or similar/related position.
  • A demo reel and online portfolio that demonstrates skills in creating motion controls for animation, complex deformation, and skinning of the body and face of characters and creatures.
  • Knowledge of Unreal Engine
  • Strong working knowledge of Maya
  • Other Skills
    • 2-3+ years experience in creating animation control rigs and skinning characters in games/TV/film/VFX.
    • Strong understanding of anatomy.
    • Strong coding/scripting skills in Python, Mel or Maxscript (candidate may be asked to complete a test).
    • Strong problem-solving skills and ability to think outside the box.
    • Strong communication, self-management, and organizational skills.
    • Effective time management skills to meet deadlines and milestones

Apply for the Job Online: To apply, email your application with all required documents to jobs@dnablock.com