Studio: ILMxLAB
Location: San Francisco, California, USA
Job Type: Full-Time
Job Responsibilities:
- Partner with Concept, Design, and the Senior Character Artist to conceptualize and model characters along with their hard surface accessories based on original art and photographic reference.
- Work closely with our look-development team to create and apply textures and materials with an aesthetic appreciation for real-world references, run-time lighting, and story-driven aesthetics.
- Create high-quality character models and materials/shaders including in-game and high-resolution assets.
- Partner with the character technical directors to help define modeling standards for rigging, deformation, and simulation within performance budgets, and other run-time requirements.
- Become familiar with new tools, performance capture hardware, software and data, and other emerging modeling techniques.
- Work within deadlines and display strong time management skills.
Qualifications & Skills:
- 3+ years of professional experience as a character artist in games, film, feature animation, or other related fields.
- MFA or equivalent experience required.
- Previous experience as a Character Artist on at least one released title.
- Proficient in Maya, ZBrush or Mudbox, and Photoshop.
- Knowledge of Mari a bonus. Unreal experience preferred.
- Able to work with a high degree of self-direction and balance multiple tasks at once.
- Self-motivation and a passion for the VR/AR industry are essential.
Portfolio Details:
- Detailed knowledge of human and animal anatomy, with exemplary character and costume designs across multiple styles or genres
- Aesthetic appreciation for composition, proportion, mass and volume, light, lighting, and color
- 3D sculpting and modeling abilities interpreting the 2D concept
- Strong paint skills, multi-layered materials, and effective texture layout
- Clear examples of how to emulate real-world materials in CG while considering hardware performance
- Knowledge of garment tailoring, cloth simulation, and mesh construction built to deform in a realistic manner in real-time
- Extra points for facial blend shapes and correctives pose space deformation shapes, animated wrinkles and normal maps, hair and fur, body kits, and accessories
Apply: To apply, visit https://jobs.jobvite.com/lucascompanies/jobs/ilm