Job Opening for Generalist Programmers

latest jobs at tantalus studio Game Programmers australia

Job Opening: Generalist Programmers

Studio: Tantalus Media

Location: Melbourne, Australia

Job Type: Full-Time

Job Responsibilities:

  • Work closely with producers, game designers, and artists to implement a next-generation game
  • Implementing, optimizing, and maintaining game systems
  • Modify, enhance and maintain asset pipelines and tools
  • Staying up-to-date with new technologies and architectures
  • Follow Tantalus’ standards and best practices
  • Assist and mentor other programmers in your areas of expertise

Qualifications & Skills:

  • Excellent C++ programming skills
  • Good familiarity with game engine architectures
  • Familiarity with source control
  • Write clear, robust, maintainable code
  • Demonstrated accurate scheduling ability
  • Naturally, work as part of a team
  • Have completed a commercial project
  • Genuine enthusiasm and passion for the games industry

Desirable:

  • Windows 10 development experience
  • Good grasp of, and experience writing in, assembler dialects (e.g. MIPS, PowerPC, X86)
  • Experience writing in shader languages (e.g. GLSL, HLSL)
  • 3 years’ games software development experience
  • Experience with code optimization and profiling tools (i.e. PIX, RAD)
  • C# and/or a scripting language (e.g. Python)
  • Experience interfacing with 3D art applications (e.g. Maya)
  • A degree in a course such as Computer Science, Computer Engineering, or Mathematics preferred.
  • Self-taught applicants must be able to demonstrate a high level of competency with game-related demo code.
  • Must be eligible to work in Australia (we cannot sponsor working visas).

Apply: To apply, email to tantalus@tantalus.com.au with your CV and Cover letter attached

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