4A Games is looking for a Facial Animator

4A Games is looking for a Facial Animator

Studio: 4A Games

Job Opening: Facial Animator

Type: Full-Time

Qualifications & Skills:

  • 5+ years of professional experience as a facial animator in games, film, or interactive media. 
  • Proven track record of delivering expressive, believable facial animation for high-end characters. 
  • Strong understanding of acting principles, lip-sync, timing, and emotional nuance. 
  • Advanced proficiency in Maya for keyframe and facial animation editing. 
  • Solid experience with game engines such as Unreal, Unity, etc. 
  • Familiarity with MetaHuman and/or custom facial rigs. 
  • Experience working with facial mocap data (ARKit, Faceware, Dynamixyz, etc.). 
  • Ability to retarget and refine mocap performance data onto stylized or realistic characters. 
  • Knowledge of blendshape systems and deformation logic. 
  • Understanding of real-time animation constraints (e.g., performance budgets, LODs). 
  • Ability to work within a cinematic or gameplay animation pipeline. 
  • Comfortable with asset integration, version control (e.g., Perforce), and team-based workflows. 
  • Strong eye for detail, realism, and expressive storytelling. 
  • Ability to give and receive feedback constructively. 
  • Organized, self-motivated, and capable of owning large animation tasks independently. 
  • Excellent communication skills – able to collaborate effectively with technical and creative departments.
  • Experience with MotionBuilder for mocap cleanup. 
  • Scripting experience (Python, MEL) for automation or tool support. 
  • Familiarity with facial rig development or shape authoring tools (e.g. Ziva, FaceWare Retargeter). 
  • Experience animating non-human or stylized facial rigs. 

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