Studio: Skyhook Games
Job Opening: 3D Real World Creature Artist
Location: Remote
Type: Contract
Responsibilities:
- Design and create the world with the people and creatures that bring the story and play to life
- Our characters are the embodiment of the player’s experiences and their interactions when they play – how they look, feel and interact with other living things
- Design in-deep customization and functionality to character real world creature assets for the game’s specific needs
- Work with a broad range of digital tools for sculpting, modelling and texture painting, with fundamental basis in observational art creation and an explicit attention to detail
- Ability and understanding of production techniques e.g. high-low poly baking, modular asset creation, PBR, 3d particles, environment animation, sculpting, prototype, texture & light beautiful and immersive worlds. Level creation experience and rendering.
- We use other technical tools for cloth simulations, photogrammetry and physically based shader pipelines to help us create believable characters
- Work within Character creature art asset production for all projects
- Work independently and alongside the Art Director and Senior Artists to achieve task creative and production goals
- Work with the Art teams to create balanced, pragmatic and timely solutions to all related technical and aesthetic issues
Qualifications & Skills:
- Ideally, a minimum of 2+ years of post-secondary educational experience in 2D and 3D art production, or equivalent
- A comprehensive modeling and texturing portfolio showing 3D character creature art to a very high standard, with specific ability in the representation of realistic human anatomy and garments/drapery
- Bipedal and quadruped characters experience
- Experience using 3DStudio Maya for 3D modeling and Photoshop for texturing
- Exceptional sculpting ability in ZBrush and deep knowledge of related Marvellous Designer workflow for digital clothing production
- A full understanding of all current generation production workflows as they pertain to character art asset production – including an understanding of PBR/Lighting pipelines and shader tools
- A keen understanding of the human body and facial anatomy; form, structure, and silhouette with respect of economical and appropriate modelling for game target assets and polycounts
- Has a detail-obsessed eye for creating and manipulating texture maps and surface patterns, and an excellent understanding of the value of UV space
- A positive, solution-oriented individual with a passion for making great game art in a team setting
- Ability to work with bespoke engine toolsets, defined asset workflows, and contribute to overall character department goals and working practices
- Self-motivated and flexible, with excellent communication skills
- Demonstrate exceptional digital sculpting skills and understanding of both human and creature anatomy; garment and clothing drapery and garment construction detailing; and clothing accessories, as they relate explicitly to specific real-world references and individual concepts, mood boards, and directed styling cues
- Consistent delivery of high-quality art: on-spec and on-time
- Proven development experience, ideally having at least one shipped console title credited as a character artist
Apply for the Job Online: To apply, send your CV, real-world creature portfolio (no dragons please), and cover letter to: jobs@skyhookgames.com