3D Real World Creature Artist required at Skyhook Games

3D Real World Creature Artist required at Skyhook Games

Studio: Skyhook Games

Job Opening: 3D Real World Creature Artist

Location: Remote

Type: Contract

Responsibilities:

  • Design and create the world with the people and creatures that bring the story and play to life
  • Our characters are the embodiment of the player’s experiences and their interactions when they play – how they look, feel and interact with other living things
  • Design in-deep customization and functionality to character real world creature assets for the game’s specific needs
  • Work with a broad range of digital tools for sculpting, modelling and texture painting, with fundamental basis in observational art creation and an explicit attention to detail
  • Ability and understanding of production techniques e.g. high-low poly baking, modular asset creation, PBR, 3d particles, environment animation, sculpting, prototype, texture & light beautiful and immersive worlds. Level creation experience and rendering.
  • We use other technical tools for cloth simulations, photogrammetry and physically based shader pipelines to help us create believable characters
  • Work within Character creature art asset production for all projects
  • Work independently and alongside the Art Director and Senior Artists to achieve task creative and production goals
  • Work with the Art teams to create balanced, pragmatic and timely solutions to all related technical and aesthetic issues

Qualifications & Skills:

  • Ideally, a minimum of 2+ years of post-secondary educational experience in 2D and 3D art production, or equivalent
  • A comprehensive modeling and texturing portfolio showing 3D character creature art to a very high standard, with specific ability in the representation of realistic human anatomy and garments/drapery
  • Bipedal and quadruped characters experience
  • Experience using 3DStudio Maya for 3D modeling and Photoshop for texturing
  • Exceptional sculpting ability in ZBrush and deep knowledge of related Marvellous Designer workflow for digital clothing production
  • A full understanding of all current generation production workflows as they pertain to character art asset production – including an understanding of PBR/Lighting pipelines and shader tools
  • A keen understanding of the human body and facial anatomy; form, structure, and silhouette with respect of economical and appropriate modelling for game target assets and polycounts
  • Has a detail-obsessed eye for creating and manipulating texture maps and surface patterns, and an excellent understanding of the value of UV space
  • A positive, solution-oriented individual with a passion for making great game art in a team setting
  • Ability to work with bespoke engine toolsets, defined asset workflows, and contribute to overall character department goals and working practices
  • Self-motivated and flexible, with excellent communication skills
  • Demonstrate exceptional digital sculpting skills and understanding of both human and creature anatomy; garment and clothing drapery and garment construction detailing; and clothing accessories, as they relate explicitly to specific real-world references and individual concepts, mood boards, and directed styling cues
  • Consistent delivery of high-quality art: on-spec and on-time
  • Proven development experience, ideally having at least one shipped console title credited as a character artist

Apply for the Job Online: To apply, send your CV, real-world creature portfolio (no dragons please), and cover letter to: jobs@skyhookgames.com