3D Modeling Artist required at Ubisoft

3D Modeling Artist required at Ubisoft

Studio: Ubisoft

Job Opening: 3D Modeling Artist

Location: Montreal, QC, Canada

Type: Full-Time

Responsibilities:

  • Collaborate with the art and storytelling teams to understand the creative and artistic visions for the game.
  • Familiarize yourself with concept art and narrative guidelines , and research your own references to create prototypes.
  • Create and refine  your concepts through the 3D pipeline (modeling, sculpting, texturing, re-polishing, UV unwrapping, etc.).
  • Finding the balance between the artistic aspects and the technical constraints in order to combine aesthetics with technique.
  • Adapt your work based on feedback from development testers and collaborating teams.

Qualifications & Skills:

  • A college degree in 3D modeling, fine arts, or equivalent (undergraduate degree is an asset)
  • At least 1-3 years of experience in modelling, texturing, or other relevant experience
  • A good understanding of 2D art tools (e.g. Photoshop) and 3D software (e.g. 3DS Max, Maya, Substance Painter, Marvelous Designer and ZBrush)*
  • In-depth knowledge of topology, materials, textures, proportion and anatomy + animation and game-related limitations (polygon count, memory, etc.)
  • A creative, collaborative and innovative spirit 
  • Excellent communication and interpersonal skills
  • The motivation to seek the opinion of colleagues and the ability to adapt to it 

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