Studio: Ubisoft
Job Opening: 3D Modeling Artist
Location: Montreal, QC, Canada
Type: Full-Time
Responsibilities:
- Collaborate with the art and storytelling teams to understand the creative and artistic visions for the game.
- Familiarize yourself with concept art and narrative guidelines , and research your own references to create prototypes.
- Create and refine your concepts through the 3D pipeline (modeling, sculpting, texturing, re-polishing, UV unwrapping, etc.).
- Finding the balance between the artistic aspects and the technical constraints in order to combine aesthetics with technique.
- Adapt your work based on feedback from development testers and collaborating teams.
Qualifications & Skills:
- A college degree in 3D modeling, fine arts, or equivalent (undergraduate degree is an asset)
- At least 1-3 years of experience in modelling, texturing, or other relevant experience
- A good understanding of 2D art tools (e.g. Photoshop) and 3D software (e.g. 3DS Max, Maya, Substance Painter, Marvelous Designer and ZBrush)*
- In-depth knowledge of topology, materials, textures, proportion and anatomy + animation and game-related limitations (polygon count, memory, etc.)
- A creative, collaborative and innovative spirit
- Excellent communication and interpersonal skills
- The motivation to seek the opinion of colleagues and the ability to adapt to it