Studio: Bardel Entertainment
Job Opening: 3D Lighting & Comp Artist
Location: Vancouver, Canada
Type: Full-Time
Responsibilities:
- Light and Render CG Shots
- Create and modify lighting scenes in Katana
- Set up AOV’s in Renderman
- Ensure continuity across the shots in a sequence
- Working with the supervisors and the leads to achieve the correct visual in Compositing
- Comp shots to achieve the final look
- Being able to project matte painting on cards or geometry in Nuke department and how to use it
- Optimizes render settings in Renderman for the cleanest and fastest output on the renderfarm
- Troubleshoot Katana files for technically related issues
- Communicate problems and show stoppers to the lead or supervisor to get them resolved in a timely fashion
- Execute the reviews requested by the Supervisor and the Director by showing an analytic and proactive mind
- Quality Check your render layers to ensure a correct output to compositing
- Maintain timing and production quotas given by the production coordinator by looking at a
- Shotgun Dashboard
- Organize work and prepare dailies for presentation
- Demonstrates good written and verbal communication, and exhibits a collaborative, supportive approach to working with other team members.
- Capable of basic python scripting to make simple tasks more automatic
- Mentor and offer support to less experienced artists. Providing them with guidance and instruction
Qualifications & Skills:
- 1 year of 3D lighting & comp experience from a production environment (animation, etc)
- Post-secondary diploma or certificate in animation/CGI or related filed
- Great Knowledge of Renderman, 3Dlite or Vray
- Great Knowledge of Foundry Katana
- Great Knowledge of Foundry Nuke
- Keen eye to detail and knowledge of how the light works in the real world
- Photography skills are a plus
- Python Scripting knowledge is a plus
- Working proficiency of English
Apply for the Job Online: To apply, send your resume, demo reel/personal website link to recruitment@bardel.ca