Studio: Saturday Animation Studio
Job Opening: MID 3D Lighting Artist – Unreal
Location: Montreal, QC, Canada
Type: Full-Time, Permanent
Responsibilities:
- Works jointly with the other departments, in particular the Environments, Characters and Visual Effects departments;
- Translates conceptual illustrations into captivating lighting visuals that support the history and artistic direction of the project;
- Organize one’s work according to priorities and deadlines;
- Ensures the homogeneity of the lighting, the color balance and the consistency of all the elements on the different planes;
- Anticipates, identifies and reports any potential production proble;
- Presents solutions and improvements to solve creative and technical problems;
- Research and explore new techniques and tools to improve quality and efficiency;
- Inform the Lighting Lead of the progress of his work and possible problems;
- Creates and documents methods, pipelines and lighting processes;
- Inspires and maintains good work dynamic and effective relationships with his colleagues.
Qualifications & Skills:
- Diploma in 3D animation;
- 3 to 5 years experience in lighting including 1 experience in lighting using a game engine, preferably Unreal;
- Experience in creating AAA game cutscenes, an asset;
- A solid artistic knowledge of lighting techniques, real-time and pre-rendering;
- Solid organization, proactivity and artistic sense;
- Eye for visual quality, composition, color theory;
- Acute sense of lights and shadows and great attention to detail;
- Excellent communication and adaptation skills in a versatile context;
- Team player but also able to be autonomous and work independently if necessary;
- Capable of presenting a convincing vision open to criticism;
- Experience with PBR and HDR lighting.