3D Lighting Artist required at HandyGames

3D Lighting Artist required at HandyGames

Studio: HandyGames

Job Opening: 3D Lighting Artist

Location: Giebelstadt, Germany

Type: Full-Time

Responsibilities:

  • Placing and adjusting lights for gameplay levels and cutscenes.
  • Implementing atmospheric lighting staging using concept art that supports both gameplay and storytelling.
  • Adjusting shaders, materials, and textures to improve the lighting of game assets.
  • Optimizing lighting using your technical expertise to get the most out of both the look and game performance.

Qualifications & Skills:

  • You are experienced with Unity and/or the Unreal Engine and may have already gained first insights into the Unity High-Definition Render Pipeline
  • Experience in 3D programs like Blender, 3ds Max, or similar software is an advantage
  • You have excellent knowledge of lightmaps, baked, real-time lighting, and other lighting-specific tools and techniques
  • You have the necessary knowledge and a certain feeling for colors, light, mood, and composition
  • Ideally, you have theoretical knowledge of applied lighting, camera, dramaturgy, and staging in the film and animation industry.
  • You have a strong theoretical understanding of lighting such as color spaces, physical light units, and the interaction of light with different materials.

Apply for the Job Online: To apply, send your CV/Resume to jobs@handy-games.com