Studio: Techland
Job Opening: 3D Environment Artist
Location: Warszawa, Poland; Wrocław, Poland
Type: Full-Time
Responsibilities:
- Creating high-quality 3D Models & Textures.
- Integrating 3D Assets into our game engine following the defined technical requirements and ensuring that both technical and artistic quality is met.
- Creating environments and set dressing based on concept art & references.
- Working closely with the Art Lead and Senior members of the team to make sure the artistic vision is coming to life.
- Collaborating with other departments to help create the best player experience possible.
- Working with Production to ensure time estimates are accurate and achievable.
- Supporting the Asset Outsourcing process by gathering references and creating prototype 3d models.
Qualifications & Skills:
- A minimum of 3+ years of experience in creating Environment / Prop Art in AAA game development with at least one AAA title connected to your name.
- Great understanding of next-gen asset creation workflow.
- Deep understanding of art fundamentals and design, and a keen eye for composition, shape, colour, and detail.
- An exceptional understanding of form, structure, and silhouette in regard to modeling.
- Strong texturing and painting skills.
- Great knowledge of 3D packages such as 3DsMax or Blender.
- Proficient in Zbrush, Photoshop, and Substance 3D Painter.
- Great communication skills & team-player attitude.
- Fluent in English, both verbally and in writing.
Nice to have:
- Great knowledge of the gaming industry.
- Good knowledge of Substance Design.
- Animation and/or rigging skills are a plus.