3D Environment Artist required at Techland

3D Environment Artist required at Techland

Studio: Techland

Job Opening: 3D Environment Artist

Location: Warszawa, Poland; Wrocław, Poland

Type: Full-Time

Responsibilities:

  • Creating high-quality 3D Models & Textures.
  • Integrating 3D Assets into our game engine following the defined technical requirements and ensuring that both technical and artistic quality is met.
  • Creating environments and set dressing based on concept art & references.
  • Working closely with the Art Lead and Senior members of the team to make sure the artistic vision is coming to life.
  • Collaborating with other departments to help create the best player experience possible.
  • Working with Production to ensure time estimates are accurate and achievable.
  • Supporting the Asset Outsourcing process by gathering references and creating prototype 3d models.

Qualifications & Skills:

  • A minimum of 3+ years of experience in creating Environment / Prop Art in AAA game development with at least one AAA title connected to your name.
  • Great understanding of next-gen asset creation workflow.
  • Deep understanding of art fundamentals and design, and a keen eye for composition, shape, colour, and detail.
  • An exceptional understanding of form, structure, and silhouette in regard to modeling.
  • Strong texturing and painting skills.
  • Great knowledge of 3D packages such as 3DsMax or Blender.
  • Proficient in  Zbrush, Photoshop, and Substance 3D Painter.
  • Great communication skills & team-player attitude.
  • Fluent in English, both verbally and in writing.

Nice to have:

  • Great knowledge of the gaming industry.
  • Good knowledge of Substance Design.
  • Animation and/or rigging skills are a plus.

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