Studio: Blue Isle Studios
Job Opening: 3D Environment Artist
Location: Toronto, Canada
Type: Full-Time
Responsibilities:
- Work with the creative lead to deliver art assets by assigned due dates
- Design and implement artwork directly within Unreal Engine
- Optimize, combine, and atlas textures and meshes to ensure good performance
- Use Unreal Engine 4 terrain tools to assemble large-scale terrains
Qualifications & Skills:
- A minimum of 2 years experience creating fully realized 3D environments
- Strong foundation in ZBrush/Mudbox, Quixel/Substance Painter, and Photoshop
- A thorough understanding of 3D Studio Max and/or Maya
- Experience using the Unreal Engine 4 material editor and authoring materials
- Experience creating Physically Based textures and materials
- Experience creating assets in Unreal Engine 4 as well as importing and managing assets
- Able to design and light interior/exterior spaces within Unreal Engine
- Experience with optimization techniques such as mesh merging and the creation of texture atlases to reduce draw calls
- A good understanding of what’s needed to set dress an environment
- Self-motivation, good communications skills, and a great team-player attitude
Pluses
- A degree or formal art training in illustration, traditional painting, or industrial design
- Experience working with Unity Engine and its art pipeline
- Experience using World Machine
Apply for the Job Online: To apply, contact us at jobs@blueislestudios.com with samples of your work, cover letter, and resume.