Studio: Blizzard Studio
Job Opening: 3D Environment Artist
Location: Irvine, California, US
Type: Full-Time
Responsibilities:
- Collaborate with the team and create the art that makes our world come alive.
- Use next-gen materials and pipelines to forge assets for use in the game engine.
- Iterate on level art and layout with designers via prototyping and group critiques to improve look and gameplay.
Qualifications & Skills:
- A minimum of 5 years experience in game development as an artist specializing in level art/architectural modeling.
- Familiar with next-generation asset creation pipelines and tools.
- An exceptional understanding of form, shape, structure, and silhouette.
- Superior eye for light, shade, color, and detail in creating texture maps.
- Passion for level design.
- Self-motivation, good communication skills, and a great team-player attitude.
- Able to work collaboratively within a multi-disciplinary art team to help bring environments to life within the vision of the game design.
- Able to effectively collaborate with game designers and programmers.
- Understanding of the visual style of Blizzard games and a passion to push it to the next level.
Pluses:
- Experience in creating visual designs that support gameplay-oriented goals.
- Experience with BSP-level design.
- Proven problem-solving / prototyping ability.
- Skill in one or more related disciplines – lighting, VFX, or concept.
- Have shipped AAA PC or console titles as an environment/level artist.
- Good technical chops and the ability to quickly master new pipelines and tools.
Apply for the Job Online: To apply, visit https://careers.blizzard.com/global/en/apply?jobSeqNo=BLENGLOBALR007679EXTERNALENGLOBAL