3D Environment Artist required at Blizzard Studio

3D Environment Artist required at Blizzard Studio

Studio: Blizzard Studio

Job Opening: 3D Environment Artist

Location: Irvine, California, US

Type: Full-Time

Responsibilities:

  • Collaborate with the team and create the art that makes our world come alive.
  • Use next-gen materials and pipelines to forge assets for use in the game engine.
  • Iterate on level art and layout with designers via prototyping and group critiques to improve look and gameplay.

Qualifications & Skills:

  • A minimum of 5 years experience in game development as an artist specializing in level art/architectural modeling.
  • Familiar with next-generation asset creation pipelines and tools.
  • An exceptional understanding of form, shape, structure, and silhouette.
  • Superior eye for light, shade, color, and detail in creating texture maps.
  • Passion for level design.
  • Self-motivation, good communication skills, and a great team-player attitude.
  • Able to work collaboratively within a multi-disciplinary art team to help bring environments to life within the vision of the game design.
  • Able to effectively collaborate with game designers and programmers.
  • Understanding of the visual style of Blizzard games and a passion to push it to the next level.

Pluses:

  • Experience in creating visual designs that support gameplay-oriented goals.
  • Experience with BSP-level design.
  • Proven problem-solving / prototyping ability.
  • Skill in one or more related disciplines – lighting, VFX, or concept.
  • Have shipped AAA PC or console titles as an environment/level artist.
  • Good technical chops and the ability to quickly master new pipelines and tools.

Apply for the Job Online: To apply, visit https://careers.blizzard.com/global/en/apply?jobSeqNo=BLENGLOBALR007679EXTERNALENGLOBAL