Studio: Aggro Crab
Job Opening: 3D Environment Artist
Location: Seattle, Washington State
Type: Full-Time
Responsibilities:
- Create 3D models for environment props using a workflow that includes sculpting, retopo, UV, and texture.
- Implementing assets into Unity and arranging props in scenes.
- Use in-engine tools such as lighting, fog, and post-processing to create the mood of each area.
- Collaborate with the Art Director to develop the look and feel.
- Collaborate with the Level Designer to get the environment art to meet the gameplay needs of the scene.
- Be cognizant of performance at all times ensuring the environment art does not hinder the framerate.
Qualifications & Skills:
- At least two years of industry experience in a 3D Environment Artist role is required.
- Experience in a game engine is required, Unity experience is preferred.
- Sculpting experience with ZBrush or comparable software.
- Texturing experience with Substance Painter/Designer or comparable software.
- Experience creating modular assets that can be reused throughout the game.
- Generalist developer experience is a plus!
- Git experience is a plus!
Apply for the Job Online: To apply, send an email to contact@aggrocrab.com and begin the subject line with “Enviro Artist”