3D Cinematics Animator required at Ubisoft

3D Cinematics Animator required at Ubisoft

Studio: Ubisoft

Job Opening: 3D Cinematics Animator

Location: Toronto, Canada

Type: Contract

Responsibilities

  • Apply animation principles to create high-quality animations while optimizing them to meet technical constraints and making any changes that are requested based on the artistic direction.
  • Imagine animation systems that meet game needs in collaboration with team members from other trades, and be able to document and explain the systems to new and/or less experienced team members.
  • Work in close collaboration with the art director, game designers, and programmers to understand the quality objectives, game play intentions, and engine capacities in order to anticipate the in-game look of the animations.
  • In collaboration with the immediate supervisor, help estimate the time required to carry out own tasks and manage time to meet deadlines.
  • Report any potential animation-related issues to the immediate supervisor.
  • Be able to quickly prototype animation systems that will serve as a basis for animation- and gameplay-related discussions.
  • Carry out all other related tasks.

Qualifications & Skills:

  • At least 5 years of experience in videogame animation or equivalent.
  • Proficiency in communicating with all disciplines and supporting and elevating the team in terms of visuals.
  • Experience with animation software such as Motion Builder, 3ds Max, or Maya.
  • An artistic eye and a sense for composition.
  • You love pushing the envelope, but you also understand the demands of cohesive teamwork.

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