
Studio: Ubisoft
Job Opening: 3D Cinematics Animator
Location: Toronto, Canada
Type: Contract
Responsibilities:
- Apply animation principles to create high-quality animations while optimizing them to meet technical constraints and making any changes that are requested based on the artistic direction.
- Imagine animation systems that meet game needs in collaboration with team members from other trades, and be able to document and explain the systems to new and/or less experienced team members.
- Work in close collaboration with the art director, game designers, and programmers to understand the quality objectives, game play intentions, and engine capacities in order to anticipate the in-game look of the animations.
- In collaboration with the immediate supervisor, help estimate the time required to carry out own tasks and manage time to meet deadlines.
- Report any potential animation-related issues to the immediate supervisor.
- Be able to quickly prototype animation systems that will serve as a basis for animation- and gameplay-related discussions.
- Carry out all other related tasks.
Qualifications & Skills:
- At least 5 years of experience in videogame animation or equivalent.
- Proficiency in communicating with all disciplines and supporting and elevating the team in terms of visuals.
- Experience with animation software such as Motion Builder, 3ds Max, or Maya.
- An artistic eye and a sense for composition.
- You love pushing the envelope, but you also understand the demands of cohesive teamwork.
