3D Character Artist required at Super Evil Megacorp

3D Character Artist required at Super Evil Megacorp

Studio: Super Evil Megacorp

Job Opening: 3D Character Artist (mid to senior)

Location: United States

Type: Full-Time

Responsibilities:

  • Create both high and low poly models with a focus on stylized high performance game-ready low-poly assets.
  • Create high quality game-ready textures
  • Drive alignment across all disciplines, set goals, and establish techniques
  • Work independently with minimum supervision
  • Support the Art Director in developing style guides and processes
  • Work closely and occasionally provide feedback to outsource partners
  • Help to grow and level up other artists on the team

Qualifications & Skills:

  • 3-5 years of professional experience as a 3D Character Artist in the video game industry
  • Proficient using Maya (or equivalent), ZBrush, Substance Painter, and Photoshop
  • 3+ years experience as a 3D character artist with at least 1 shipped title
  • BA or training in equivalent art fundamentals
  • Great eye for light, value, color, and detail
  • Can model stylized likenesses of real people
  • Strong proficiency in hard surface polygon modeling
  • Have a deep understanding of human and animal anatomy
  • Strong grasp of form, and silhouette in regards to modeling, sculpting, rigging, and deformations
  • Understanding of gameplay needs such as clarity & readability

Bonuses:

  • Some experience working on game with an isometric camera angle
  • Has worked with proprietary game engine and tools
  • Bilingual in Spanish, Portuguese or any other language

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