3D Character Artist required at Player First Games

3D Character Artist required at Player First Games

Studio: Player First Games

Job Opening: Senior 3D Character Artist

Location: Remote

Type: Full-time

Responsibilities:

  • Create content, including 3D modeling/sculpting, 2D texture map painting, material setup/UV layout – adhering to defined quality standards, conceptual designs, artistic style, and technical parameters
  • Work closely with the Art Director, Art Leads, Character Artists, and Concept Artists to create characters who represent the conceptual designs and fit the overall aesthetic and artistic vision
  • Show experience in character art pipelines, assembly, and asset composition
  • Ensure character assets are of the highest artistic quality and uphold the integrity of the games design and artistic vision of the game as a whole
  • Proactively communicates and identify issues, as well as help drive participation in discussions
  • Facilitate requests or info needs regarding any aspect of the character art creation process as needed
  • Actively improves skillset and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages, and traditional art methods
  • Possess strong time management and prioritization skills. Entails collaborating with Production group to develop task lists to ensure assignments are progressing in alignment with schedules, milestones, and overall project goals
  • Clearly communicates updates and properly escalate concerns to the appropriate team member(s) and manager(s)

Qualifications & Skills:

  • Good communication, organizational, time management, and interpersonal skills
  • Works under minimal direction to determine and develop an approach to solutions
  • Minimum of 5 years industry or related experience
  • A Bachelor’s in fine arts or a relevant curriculum or equivalent skillset
  • Very Experienced with Unreal Engine 4 or equivalent
  • Demonstrates the ability to develop a comprehensive knowledge of the art production pipeline and all engine features, tools, and systems associated with the creation of art assets
  • Proficient in the use of Maya, (or 3D modeling package) Zbrush, Substance Designer, and Painter
  • Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material setup, layout, SFX, and engine parameters/optimizations
  • Previous or next-gen video game platform experience

 Preferred Qualifications:

  • Has shipped an AAA console or PC title as a senior character artist
  • Mobile / Console / PC Games experience
  • Cinematic or television art production experience
  • A love for video games, movies, and animation
  • Skill in one or more related disciplines – illustration, lighting, staging, color, composition

Apply for the Job Online: To apply, visit https://www.playerfirstgames.com/careers