Studio: Hardsuit Labs
Job Opening: 3D Character Artist
Location: Seattle, WA / Remote WA State
Type: Full-Time
Responsibilities:
- Collaborate with the Art Director and other project vision holders to create and implement highly engaging characters
- Prototype character models from concept and implement the character model through processes and pipelines
- Use various 3D software to craft high-quality AAA bipeds and various fantasy creatures
- Play an important role with various departments in problem-solving and finding creative solutions
- Be engaging and build relationships with various internal and external team members
Qualifications & Skills:
- 4+ years experience creating characters for high-profile games
- Excellent communication, documentation, and self-management skills
- Ability to build positive, empathetic, and self-aware working relationships
- Willingness to keep up with new technological developments in character creation and the games industry
- Deep knowledge of industry-standard tools, including Zbrush, Substance, Autodesk Suite, etc.
- Experience with Unreal Engine is strongly preferred
Nice to Haves:
- At least one shipped AAA title
- Previous experience building and/or iterating on character pipelines