Studio: FuzzyBot
Job Opening: 3D Character Artist
Location: United States of America
Type: Freelance
Responsibilities:
- Create clean, high and low-resolution game topology, UV’s, and textures ranging from humanoid to hard surface under the guidance of the Art Director
- Interpret concept designs while taking into account technical and design constraints such as poly counts and topology
- Communicate with various other disciplines such as animation and tech art to ensure all assets are meeting project requirements
Qualifications & Skills:
- A strong portfolio demonstrating your in-game stylized character artwork to high quality
- Previous experience creating game-ready assets
- Intermediate to advanced-level expertise of 3D programs/tools (such as Max, Maya, Blender, ZBrush, Substance, and Photoshop)
- A keen eye for anatomy, form, color, lighting, materials and shaders
- Solid understanding of current video game Character Art processes and pipelines
- Basic understanding of Unreal workflow
Apply for the Job Online: To apply, email us at careers@fuzzybot.com, please include:
- A portfolio link
- Resume