Studio: Blizzard Entertainment
Job Opening: 3D Character Artist (Mid to Senior)
Location: Seoul, South Korea
Type: Full-Time
Responsibilities:
- Create both high-resolution 3D sculpts and final low polygon, and texture game assets
- Couple hand-crafted techniques and next-gen materials to achieve our unique style.
- As a member of the larger game team, you will help the team with feedback and iterate on game assets with artists and designers via prototyping and group critiques.
Qualifications & Skills:
- 3D Max, Maya, Photoshop, Zbrush
- 5+ years’ experience in game development as an artist specializing in character modeling using 3D Max Maya, Photoshop, Zbrush
- Understanding of next-generation asset creation pipelines and tools
- Traditional hard-surface poly modeling techniques
- Understanding of sculpting form, shape, structure, and silhouette.
- Great eye for light, shading, color, and detail in creating texture maps