Studio: Gamefam
Job Opening: 3D Character Artist
Location: Los Angeles, California, United States
Type: Full-Time
Responsibilities:
- Collaborate with Game Director, art leads, design, and production to help plan and accomplish the strategic goals of the 3D art team.
- Deliver excellent translations of designs for characters following the overall game vision with an emphasis on stylization.
- Contribute to the development of the character visual style/pipeline for outfits, weapons, and creatures to deliver cutting-edge assets.
- Able to follow directions and react to feedback in a timely manner.
- Collaborate with the concept, character, animation, and tech art teams.
- Contribute to the references, concepts, and art direction while also having the initiative to take the work further.
- Work closely with the team and external partners to ensure that quality is consistent and cohesive.
- Increase the team’s skills through mentorship and artistic techniques.
- Document and communicate workflow and best practices to support consistency across the art team.
- Benchmark quality assets efficiently produced, adhering to the overall art direction
Qualifications & Skills:
- Passion for making and playing games!
- Good understanding of game mechanics related to characters, objects and environments.
- Must have a deep understanding of the development of the character’s visual style/pipeline for outfit, weapon, and creature to deliver cutting-edge assets.
- Experience integrating 3D assets into industry-leading game engines such as Roblox, Unity, Unreal, CryEngine, Lumberyard etc. Roblox experience a desired plus.
- Excellent knowledge of modeling programs such as 3DSMAX, Maya, Blender, Zbrush, and texture/material authoring tools such as Photoshop and Substance.
- Attention to detail for both aesthetic and technical quality.
- Thorough understanding of anatomy and how characters move when rigged.
- Strong grasp of form, shape, structure, and silhouette as they relate to modeling and gameplay.
- Able to effectively collaborate with every department of a game development team (game designers, programmers, tech art, animation, etc.).
- Ability to learn new tools and techniques.
- Able to accurately estimate the time to complete tasks.
- Ability to mentor and share knowledge effectively.
- Meets/exceeds the company’s functional/technical depth and complexity for this role