3D Character Artist is required at Gamefam

3D Character Artist is required at Gamefam

Studio: Gamefam

Job Opening: 3D Character Artist

Location: Los Angeles, California, United States

Type: Full-Time

Responsibilities:

  • Collaborate with Game Director, art leads, design, and production to help plan and accomplish the strategic goals of the 3D art team.
  • Deliver excellent translations of designs for characters following the overall game vision with an emphasis on stylization.
  • Contribute to the development of the character visual style/pipeline for outfits, weapons, and creatures to deliver cutting-edge assets.
  • Able to follow directions and react to feedback in a timely manner.
  • Collaborate with the concept, character, animation, and tech art teams.
  • Contribute to the references, concepts, and art direction while also having the initiative to take the work further.
  • Work closely with the team and external partners to ensure that quality is consistent and cohesive.
  • Increase the team’s skills through mentorship and artistic techniques.
  • Document and communicate workflow and best practices to support consistency across the art team.
  • Benchmark quality assets efficiently produced, adhering to the overall art direction

Qualifications & Skills:

  • Passion for making and playing games!
  • Good understanding of game mechanics related to characters, objects and environments.
  • Must have a deep understanding of the development of the character’s visual style/pipeline for outfit, weapon, and creature to deliver cutting-edge assets.
  • Experience integrating 3D assets into industry-leading game engines such as Roblox, Unity, Unreal, CryEngine, Lumberyard etc. Roblox experience a desired plus.
  • Excellent knowledge of modeling programs such as 3DSMAX, Maya, Blender, Zbrush, and texture/material authoring tools such as Photoshop and Substance.
  • Attention to detail for both aesthetic and technical quality.
  • Thorough understanding of anatomy and how characters move when rigged.
  • Strong grasp of form, shape, structure, and silhouette as they relate to modeling and gameplay.
  • Able to effectively collaborate with every department of a game development team (game designers, programmers, tech art, animation, etc.).
  • Ability to learn new tools and techniques.
  • Able to accurately estimate the time to complete tasks.
  • Ability to mentor and share knowledge effectively.
  • Meets/exceeds the company’s functional/technical depth and complexity for this role

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