Studio: Riot Games
Job Opening: 3D Character Art Lead – Unannounced R&D Product
Location: Los Angeles, USA
Type: Full-Time
Responsibilities:
- Define the character art style through in-game work, style guides, best practices, and communication with the team. Lead and empower the character team to high-quality execution on the art style.
- Create exemplary stylized art assets in a broad range, including humans, creatures, weapons and armor, organics, and hard-surface.
- Work with concept artists to establish the right process to fulfill your team’s concept art needs.
- Understand and be ready to discuss approaches in style, ranging from proportions to hand-painted and PBR workflows, as well as technical and design constraints such as draw calls, poly counts, texture memory limits, modularity, and gameplay clarity.
- Work with the design team to understand their goals and how character art can support them. Lead the collaborative process with design and any other groups that require it.
- Build and maintain a diverse, healthy, highly performing character art team that’s strongly aligned with Riot Values, working quickly and effectively to resolve team health issues.
- Partner with production to create the right amount of visibility into your team’s deliverables and velocity.
- Be a great career mentor and coach for the artists on your team.
Qualifications & Skills:
- 5+ years of professional experience as a Lead Character Artist or Principal Character Artist
- Professional experience working in stylized art styles
- Experience working with modern game engines such as Unreal, Unity, or proprietary technologies
- Proficient skills in 3D/2D Software – Maya, 3DS Max, Substance
- Professional experience working in Unreal
- Strong understanding of Substance Designer and PBR workflows
- 2+ years of management experience
- Original IP development experience
- Early game development experience