3D Character Animator job opening

3D Character Animator required at Sandfall Interactive

Studio: Sandfall Interactive

Job Opening: 3D Character Animator

Location: Montpellier, France

Type: Internship / Full Time

Responsibilities:

  • Create AAA-quality animations for our characters and creatures. Your creative input is greatly appreciated and you will be encouraged to propose new animations for the various skills in the game.
  • Work with our Technical Artist to set up the best workflow to create animations
  • Organize mocap sessions with the Producer and clean up the mocap data afterward (we are doing the mocap in-house with Rokoko suits).
  • Ensure the quality of the facial animations recorded through mocap and clean up when necessary

Qualifications & Skills:

  • You have a deep understanding of human anatomy and have a pronounced artistic vision when it comes to animation.
  • You are fluent in Blender / Maya / 3DS Max and are able to produce your own animation and import them into Unreal Engine 4.
  • You are curious and always look out for new tech to improve the quality and efficiency of your animation workflow.
  • You are able to produce animations in different styles, realistic and stylized.
  • You know how to clean up mocap data for the body and face.
  • Experience with the new control rig system of UE4.26 is a plus.
  • You love playing games (if you like games like Final Fantasy, Dragon Quest, or Persona it’s even better).
  • You are ideally able to relocate to Montpellier, France (note: you need to be fluent in English, speaking French is not required).

Apply for the Job Online: To apply, visit https://www.sandfall.co/jobs/-3d-character-animator-(internship)