Studio: Sandfall Interactive
Job Opening: 3D Character Animator
Location: Montpellier, France
Type: Internship / Full Time
Responsibilities:
- Create AAA-quality animations for our characters and creatures. Your creative input is greatly appreciated and you will be encouraged to propose new animations for the various skills in the game.
- Work with our Technical Artist to set up the best workflow to create animations
- Organize mocap sessions with the Producer and clean up the mocap data afterward (we are doing the mocap in-house with Rokoko suits).
- Ensure the quality of the facial animations recorded through mocap and clean up when necessary
Qualifications & Skills:
- You have a deep understanding of human anatomy and have a pronounced artistic vision when it comes to animation.
- You are fluent in Blender / Maya / 3DS Max and are able to produce your own animation and import them into Unreal Engine 4.
- You are curious and always look out for new tech to improve the quality and efficiency of your animation workflow.
- You are able to produce animations in different styles, realistic and stylized.
- You know how to clean up mocap data for the body and face.
- Experience with the new control rig system of UE4.26 is a plus.
- You love playing games (if you like games like Final Fantasy, Dragon Quest, or Persona it’s even better).
- You are ideally able to relocate to Montpellier, France (note: you need to be fluent in English, speaking French is not required).
Apply for the Job Online: To apply, visit https://www.sandfall.co/jobs/-3d-character-animator-(internship)