Studio: Facepunch Studios
Job Opening: 3D Artist
Location: Remote
Type: Full-Time
Responsibilities:
- Creation of new 3D assets ranging from props to clothing to weapons
- Creating skins of existing assets and working within their limitations
- Liaising with other team members and working to get feedback
Qualifications & Skills:
- Skilled in a 3D app (Blender, Max, Maya) and secondary apps like Zbrush, Marmoset Toolbag, Substance 3D Painter, etc
- Strong modelling and texturing skills with a keen eye for detail
- Comfortable working from concept and without
- Understanding of a variety of types of asset creation, from props to clothing to weapons
- The ability to work to requirements and budgets
- Author an asset through all stages of the creation pipeline
- To be able to work within a team and work to feedback
- The ability to learn new systems and workflows
- In-depth knowledge of Rust
- Experience working within a game engine and asset implementation
- Experience with the Unity game engine
- Fan of Rust/survival games