3D Animator required at Tic Toc Games

3D Animator required at Tic Toc Games

Studio: Tic Toc Games

Job Opening: 3D Animator

Location: Burbank, California/Philippines

Type: Full-Time

Responsibilities

  • Collaborates with the Art Director and other artists to finalize animations for each project.
  • Provides artwork for review at appropriate stages and applies feedback accordingly, with quick turnaround.
  • Animate the provided character rig (and props), relying more on your instincts as a keyframe animator than on automation.
  • Communicate with Producers and the Art team to ensure deadlines are met.
  • See through the implementation of said animations with the Tech Art team, making sure to produce technically sound clips and make revisions when needed.
  • Project, manage, and maintain well-organized working files to facilitate file sharing and collaborative work.
  • Manage workload and milestone requirements by following and/or determining task priorities, time estimates, and scope while proactively raising issues to the team as needed.

Qualifications & Skills:

  • 3+ years practical animation experience working in interactive media/video game setting (or a strong portfolio equivalent)   
  • Expert knowledge of Maya’s animation toolset
  • Advanced and applied understanding of animation principles and techniques (timing, staging, anticipation, squash and stretch, etc.), with a strong grasp of these principles in the video game context.
  • Possess a working knowledge of good topology for 3D models, applying changes where needed to expedite animation tasks
  • Strong problem-solving methodology
  • High work ethics and open-minded attitude with excellent communication skills in English, including the ability to give, receive, and solicit constructive written, verbal, and other feedback.
  • Unrelenting self-motivation and initiative to raise the bar of animation quality in our games.
  • Experienced animator who has an overlapping knowledge of Unity engine’s animation tools
  • Good knowledge of skinning and rigging tools in Maya is a huge plus
  • Good command of traditional/hand-drawn animation is a plus, but not required
  • A good understanding of the pipeline for game development
  • Experience with ZBrush modeling toolkit
  • Loves video games and making them!
  • A shipped title that includes your work would be awesome

Apply for the Job Online: To apply, send your resume and portfolio to jobs.ph@tictocgames.com